Usually grafifit can be quite fun to look at, but it seems as though either someone with issues painted around the house, or very edgy teenagers.
The house is filled with satanist symbols and creepy painted figures.
[[Stop admiring |Enter the house through the hole]]The backyard is quite small since the house is quite close to the bottom of a steep hill. There is trash everywhere and it seems like everything that was once in the house was thrown outside.
The back door is boarded up but there is a giant hole in the side of the house. It almost looks like someone blew up the side of the house, it is massive and there is no natural way this could have happened.
[[Stop admiring |Walk to the back of the house]]This is based on a true story. In reality, my friend and I DID NOT break into or force anything open. I put that in the game for the sake of creating tools to progress through the game. I would like to make it clear that I would never vandalize in such a manner and respect every area I explore.
-Main Menu photo by Onanini from Pexels
-Background music by Alesia Davina from Pixabay
-Game thumbnail photo by Wendelin Jacober from Pexels
[[Back to menu |Menu]]<<if $cutter is true>>
You grab the wire cutters you found in the house and start making a hole to slip through.
Luckily, the neighbors saw nothing and you and your friend made it out to the car.
[[Leave]]
<<else>>
You have nothing that can cut through the fence.
It seems like you'll have to talk to the neighbors.
[[Go back to the driveway]]
<</if>>You make your way into the kitchen. The walls are filled with graffiti and everything looks heavily vandalized.
[[Admire the graffiti]]
[[Explore Kitchen]]
[[Explore the living room]]
[[Walk to the staircase]]
[[Leave the house |Walk to the back of the house]]<<if $cutter is true>>
You hear a loud crash coming from the backyard.
You and your friend are feeling like it's time to get out of the area.
[[Go downstairs]]
[[Open door to what appears to be a bathroom]]
[[Open door to what appears to be a bedroom]]
[[Walk into the room at the end of the hall]]
[[Open unkown door]]
<<else>>
Something doesn't feel right.
[[Open door to what appears to be a bathroom]]
[[Open door to what appears to be a bedroom]]
[[Walk into the room at the end of the hall]]
[[Open unkown door]]
<</if>>Many of the shelves and drawers were open and there is not much of anything in the kitchen besides what is hooked to the floor. The whole area seems to be litered in childrens toys.
[[Stop exploring |Enter the house through the hole]]You walk deeper into the room and push open the closet door.
There are a small amount of dirty clothes hung up and there appears to be a basket with a key mixed with some loose change.
[[Take key]]
[[Exit to hall]]You check your surroundings.
The area is covered with trees and bushes, the road is quite clean but you can tell taht this property has not been well-kept in a long time. Down the driveway you see a beautiful - but rotting - wooden bridge that leads to the abandoned house.
Just as you are done looking around, a car turns onto the road and drives towards you.
[[Hide behind some bushes]]
[[Wave in a friendly manner to the stranger passing by]]You and your friend walk into the living room and instantly notice more satanic symbols painted everywhere.
There is a dark/faded looking pentagram on the ground with completely burned out candles around it.
You start to feel a bit uneasy and leave the room.
[[Leave the living room |Enter the house through the hole]]You jerk the door open by bumping it with your shoulder and the door hits the wall.
It looks like the room hasn't seen sunlight in ages.
There is mold everywhere.
[[Look out the window]]
[[Explore closet]]
[[Exit to hall]]The door doesn't move at all. There must be another way inside.
<<if $key1 is true>>
[[Try using the key you found]]
[[Exit to hall]]
<<else>>
[[Exit to hall]]
<</if>>As you start to walk down the driveway, the neighbors confront you.
They tell you there should be no reason why you are hear and seem very angry with you. You tell them you just wanted to take a look of the area and had no ill intentions.
They look at us like we are joking with them.
"We would believe you if we hadn't heard all that noise and windows breaking. Police were here last night for reports of screaming and found nobody, and you two are the only people we have seen since."
Just as you are about to try to talk your way out of this, another loud crash comes from the property.
You and your friend look at eachother and run to the car while the neighbors are distracted by the noise.
[[Leave]]As someone who loves abandoned areas, this places is amazing to you.
The bridge halfway through the driveway sets the mood. It has vines all over the structure and although it is very old, you feel like it can easily hold you and your friends weight.
As you make your way walking on the driveway, you see the abandoned house on the top of a hill infront of you.
It is massive white in color house, two stories high, and beautifully built. But as you look closer, you see all the windows and doors boarded up, and you notice a suspicious looking symbol on the front door.
[[Walk towards the front door]]
[[Walk to the back of the house]][[Leave the house |Walk to the back of the house]]
[[Explore the living room]]
[[Explore Kitchen]]
[[Look at staircase |Walk to the staircase]]!!!!Your "Suspicion Level" is $susLevel out of 10
You and your friend hide behind some bushes, you were not noticed, but you saw the stranger slow down and observe your car parked on the side of the road.
[[Go down the overgrown driveway]]Thank you for playing through my urban adventure game!
[[Play again |Play]]
[[Play with cheats]]
[[Credits]]
[[Menu]]<<if $pryBar is false>>
You try to open the crawl space hatch but it doesn't budge.
Maybe you can use something to pry the hatch open.
[[Walk up the staircase]]
[[Walk back to kitchen area |Enter the house through the hole]]
<<else>>
You use the prybar to open the hatch.
You stick your phone in the hatch to light up the area and it appears that someone may have been sleeping in the area down there.
You feel slightly dissapointed but uneasy that someone would sleep in there.
[[Walk up the staircase]]
[[Walk back to kitchen area |Enter the house through the hole]]
<</if>>You open the blinds and stare into the forest at the bottom of the hill.
This place would have been amazing to live in back in the day.
[[Explore closet]]
[[Exit to hall]]<<set $susLevel += 2>>
<<set $window1 to true>>
You peek out the open windows and you can make out a neighboring driveway with a couple cars you didn't notice before. The guy that you spoke to on the road might have told some people you two are at the abandoned property.
!!!!Your Suspicion Level is now at $susLevel out of 10.
Be careful.
[[Exit to hall]]
<<if $tape is false>>
[[Pick up the tape recorder]]
<</if>>You look through the pile of rusty tools and find a decent looking pry bar.
That might be useful for the future.
[[Take pry bar]]
[[Leave the shed |Walk to the back of the house]]!An urban exploration game!
!!!By Sean Rachwalski
<img src = "photos/main menu.jpg" width="1100" height="600">
Full game
[[Play]]
Full game with all keys & tools already found
[[Play with cheats]]
[[Credits]]
<<cacheaudio "theme" "sound/background.mp3">>
<<audio "theme" loop play>>The bathroom is trashed.
Seems like some kids came through and vandalized it all, even the toilet is in pieces.
[[Exit to hall]]You go to turn the door knob and it doesn't turn at all.
[[Exit to hall]]
[[Force door open]]
[[Exit to hall]]You go to turn the door knob and it doesn't turn at all.
<<if $key1 is true>>
[[Force the door open]]
[[Try using the key you found]]
<<else>>
[[Force the door open]]
[[Exit to hall]]
<</if>><<set $tape to true>>
You move in closer to pick the tape recorder up but your friend stops you and says that it's a really bad idea.
You listen to them, for now.
[[Exit to hall]]
<<if $window is false>>
[[Look out the windows]]
<</if>>You drive up to the side of a quiet road in rural Oregon, many miles away from a populated town. You and your friend are excited to explore an abandoned house you guys were told about.
You have been warned about weird events happening at this location and the locals guard the area to try and keep people from looking at the property.
You park in a shady spot by the driveway to the property and you both get out of the car.
[[Explore the immediate area]]
[[Go down the overgrown driveway]]
<<set $susLevel to 0>>
<<set $key1 to false>>
<<set $tape to false>>
<<set $window1 to false>>
<<set $cutter to false>>
<<set $pryBar to false>>You drive up to the side of a quiet road in rural Oregon, many miles away from a populated town. You and your friend are excited to explore an abandoned house you guys were told about.
You have been warned about weird events happening at this location and the locals guard the area to try and keep people from looking at the property.
You park in a shady spot by the driveway to the property and you both get out of the car.
[[Explore the immediate area]]
[[Go down the overgrown driveway]]
<<set $susLevel to 0>>
<<set $key1 to true>>
<<set $tape to false>>
<<set $window1 to false>>
<<set $cutter to true>>
<<set $pryBar to true>>As you and your friend run into the woods and jump over a small creek, you notice a odly shaped metal fence marking the property line.
It's too spikey to jump over the fence and the area is visible from the driveway.
[[Cut through the fence]]
[[Go back to the driveway]]<<set $key1 to true>>
You pick up the rusty key and put it in your pocket.
[[Look out the window]]
[[Exit to hall]]You pick up the prybar and put it in your backpack, for now.
<<set $pryBar to true>>
[[Leave the shed |Walk to the back of the house]]<<set $cutter to true>>
You put the wire cutters into your pocket.
[[Exit to hall]]"Just take a left off this road and drive 12 miles, a station should be on the left."
They nod their head to you in a friendly manner and continue down the road.
They appear to pull into a driveway a bit down the road. They must be a local.
<<set $susLevel += 1>>
Your "Suspicion Level" is $susLevel out of 10
[[Go down the overgrown driveway]]<<set $susLevel += 3>>
!!!!Your "Suspicion Level" is now at $susLevel out of 10
The stranger seems angry about your response and drives away.
They appear to pull into a driveway a bit down the road. They must be a local.
[[Go down the overgrown driveway]]You shake the door in a very weak attempt to open it.
Nothing happens as it is locked.
Your friend looks at you like an idiot.
[[Leave the shed |Walk to the back of the house]]The key you found works.
You open the door to find out it is just a hallway closet, but it is full of tools.
Those wire cutters might help you get through the fence outside.
[[Take wire cutters]]
[[Exit to hall]]<<if $susLevel <= 5 and $susLevel > 0>>
As you make your way back down the driveway to your car, you and your friend notice a bit more activity in the other driveways.
One neighbor is blowing the leaves off their driveway and another seems to be looking in your direction while they get into their car.
You two walk a bit faster to the car and leave before anyone approaches you.
[[Leave]]
<<elseif $susLevel > 5>>
As you and your friend walk back to the car, you notice a couple of the neighbors, through the trees, walking over to the overgrown driveway.
[[Run into the woods near your car]]
[[Keep walking on the driveway like nothing is wrong |Go back to the driveway]]
<<else>>
As you and your friend walk back down the driveway, you look around and see no one in sight.
Although this adventure went smoother than expected, you two don't plan on coming back anytime soon.
You get back into your car and leave without being seen.
[[Leave]]
<</if>>You and your friend walk into the room at the end of the hall.
There is a small teddy bear leaning against the wall with a trape recorder in it's lap. The rest of the room is completely empty, it's the only clean room in the house it seems.
[[Pick up the tape recorder]]
[[Look out the windows]]
[[Exit to hall]]<<if $cutter is false>>
The shed door has a small window made of an old fence and is locked with a padlock.
It looks as if someone has tried to get inside before, but failed.
[[Try to open shed door]]
[[Walk to the back of the house]]
<<else>>
You and your friend walk up to the door and slowly walk inside using your phones as flashlights.
It looks like an old tool shed with rusty tools that havent been used in years.
There is no sign of anyone recently being inside the shed but you two can't figure out how the door was opened while you were upstairs.
[[Look through the tools]]
[[Leave the shed |Walk to the back of the house]]
<</if>><<if $cutter is false>>
You walk around the back of the house and notice there is a small shed that looks to go into the side of the hill. There is garbage/debris everywhere.
The only way in the house appears to be a large man-made hole.
[[Admire the house]]
[[Enter the house through the hole]]
[[Walk over to the shed]]
<<else>>
It almost looks like a window on the house was recently broken.
The door on the shed is wide open.
You feel uneasy
[[Go back into the house |Enter the house through the hole]]
[[Walk over to the shed]]
[[Run down the driveway to your car |Walk back down the driveway]]
<</if>>As you walk over to the staircase, you notice a small hatch that looks like it goes into the crawl space. There is "DO NOT ENTER" written in spraypaint on the hatch.
[[Walk up the staircase]]
[[Look inside crawl space]]
[[Walk back to kitchen area |Enter the house through the hole]]You turn right off the driveway and head towards the fron door on an overgrown path.
When you get to the front porch, you notice a red upside-down cross spray painted on the boarded up doorway.
This could get interesting.
[[Walk to the back of the house]]You and your friend walk up the large curved stairs within the house. You notice wet spray paint on the walls and hear some rustling in one of the rooms.
You make it to the top and notice the door at the end of the hall is open with something lying on the floor. There are 3 other doors that are completely closed.
[[Open door to what appears to be a bathroom]]
[[Open door to what appears to be a bedroom]]
[[Walk into the room at the end of the hall]]
[[Open unkown door]]The stranger stops their car and tells you that you cannot park there. When they noticed the confused look on your face, they ask why you are parked infron of the property.
[[Tell stranger you are lost and need directions to get gas]]
[[Tell the stranger it's none of their business]]